///////////////////////////////////////////////////////////////////////////
// Copyright 2009 Arabic Game Developer Network, All rights reserved
// www.agd-online.com - info@agdn-online.com
//
// File: sdleventmanager.h
// Description:
//
///////////////////////////////////////////////////////////////////////////

// This file is part of kvalleyX.
// 
// kvalleyX is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
// 
// kvalleyX is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
// GNU General Public License for more details.
// 
// You should have received a copy of the GNU General Public License
// along with kvalleyX.  If not, see <http://www.gnu.org/licenses/>.

#ifndef _SDLEVENTMANAGER_H
#define _SDLEVENTMANAGER_H

#include "eventmanager.h"
#include <SDL.h>

namespace CoreLib
{

/// TODO:for getting key events, implement the pollEvents method as an update
/// method in the input class, and connect it to the update signal from
/// EventManager.
class SDLEventManager : public EventManager
{
	private:
		SDL_Event mEvent;
		
	public:
		void init();
// 		EventType pollEvents();
// 		void getKeyEvent(InputManager const *inputManagerPtr);
		bool isQuit();
};
}// namespace CoreLib

#endif